Something struck me the other day that I suppose I had already known, but nonetheless it seemed significant enough for me to write down so perhaps I hadn't quite appreciated it's importance.
Everyone my age who works as a web designer started out as a print designer.
That was just the way things were back then. We had no idea where the web might go, how it would change the landscape of communication, or what skills would (in 20 years time) become crucial for the web to develop in the way it has.
It was just another discipline in design that designers had to tackle.
So, I cast my mind back to some of the early websites I built, shuddered inwardly, and felt very, very old.
So I thought to myself (in the interests of getting an article out of this) what advice would I have given myself back then, knowing as I now do what direction the web was to take? What could I have done differently back then to avoid some of the mistakes I made. What if anything can hindsight teach us about the last 20 years of the web?
A difference that instantly struck me was that in marked contrast to the way I learnt the web, we now appreciate the need for a division of talent in the way we deliver web projects. We don’t just employ a graphic designer who fits in a website in between print projects. Or we don’t just employ a multimedia designer who fits in website in between CD-ROM’s. We employ a designer, a front-end developer, back end developer, and if we’re lucky user experience architects, copywriters and so on.
Faced with the prospect of all this collected talent coming together on one project made me feel even more self-conscious towards the projects I had rolled out single-handedly knowing nothing at that point about semantic code, accessibility, graceful degradation or any of the other buzzwords that we knock about these days with such abandon. My mark-up would have been appalling, plain and simple. It would have been the usual incomprehensible garbage that spewed out of Dreamweaver when put in the hands of someone who didn’t really understand tables and wished each page could be one big picture with links on it.
Forgive the candour here, but we are talking 15 years ago. The first point in any journey of self-improvement is admitting you have a problem. Needless to say that happened a long while ago now, but we all have skeletons like this in our closets, right?
So would I have learnt to code better? To learn HTML and CSS intimately? To learn and publish books on web standards and JavaScript long before all the others. Admittedly that does sound attractive, but the truth is that this was just not a concern back then. Few would have predicted how important concerns such as this were ever likely to be, least of all those whose role it was to work with the code. So no, I don’t think that was it.
Fast forward15 years and I’m giving a speech at a school to students making choices for their A-Levels and wondering what skills they need to get a job in design. Over and over I found myself being asked what software they need to learn, how they can get serial codes for copies of Flash they have acquired (seriously) and whether they should learn Corel Draw or not. My response to all of these was the same it is every year. The software skills are useful, no question, but ideas are paramount. As an individual bursting with great ideas, you will always be in demand, and the people with the skills (and the cracked copies of Flash) will be ten a penny. The ideas win clients and keep them coming back.
But that’s never good enough for parents of children who pay £10,000 a year in fees so I had to come back with something else of more practical nature. ‘Well,’ I said, ‘you need to make sure that you are consuming good design at every opportunity…make sure you read good books, listen to good music, watch good films and figure out what makes them work. What makes them great, why they engage with you and why they stand the test of time.’ In essence, look to the greats, whether they are The Beatles, Kubrick, or The Face.
Now that might seem hackneyed. In fact I’m perfectly sure it is hackneyed. But the reason I dust it off and roll it out once again is that more and more I see it vindicated in current trends – none more so than the web.
Take print design for example. Take print design, and cast your mind back to the start of this article. Print designers like myself, tackling web projects. And then shut out that potential bun fight (should they, can they, ought they?) and consider the premise here which is what advice would a web designer in 2010 give to his formative self?
I think it would have been to consume more print. Consume and understand more good print design in whatever form that might take.
Seem odd? Well, consider the rationale.
Layout.
Never before has this been so important in web design that now. Grid systems in CSS use of media queries to provide more satisfying layouts dependant on the orientation of the viewport or device. Progressive layouts from personal blogs to The Times website makes use of modern CSS to reversion content to the end user and their chosen device. The layout adjusts accordingly without any adverse effect. Styles are set, and like all good editorial design, they fit the content, rather than the other way around.
Typography.
Perhaps the area where some of the most important steps have been taken recently, whether it be the increased adoption of @font-face, web fonts delivered by ‘services’ such as Typekit or FontDeck, developments with the WOFF format or any number of the Jquery bases scripts around which give the budding typographer control only previously dreamt of. What we see is resurgence in the appreciation of the role typography can play in a flexible, powerful design. The web being what it is, once more we have found ourselves faced with the wonderful duality of seeing companies present both the problem and the solution in one neat bundle. Not enough good fonts for use only? Here’s the solution. Next.
Copy
The fact that is has taken this long for us to come around the realisation that content is as crucial an element as design, function and imagery is a wonder in itself. But there you are. In recent times content, copywriting, ‘micro copy’, tone of voice and all the other ways in which words contribute towards the user experience have begun to draw the attention they deserve.
Content
Not that we’ve ever not cared about content, but in recent times we have appreciated that the website as an object simply doesn’t work. The success of communities such as Facebook, Digg, Stumbleupon and their like have shown us that it is the content that brings people back rather than the function or the form of the site. In essence we now know that the function and form of a site is at its best when it is almost invisible to us. So the continual generation of new material is vital these days to creating loyalty and interest among our audience.
Likewise in print, this was ever the case. The old adage went that the content of a print campaign was out of date the minute the ink was dry. And in a lot of cases this was true. But that never stopped clients and project managers from continually updating and innovating. The transience of the format (in the case of Direct Mail this meant the proximity of the waste paper basket) meant that unless you persisted in your campaigns you would more than likely soon be forgotten by your prospects. And at its most fundamental level, the very idea of ‘campaigns’ driving the advertising industry signified the incessant and enduring nature of conceiving and producing new and more creative content regardless of any new innovation on the part of the brand. So what if Coke is the same today as it ever was, we need to keep advertising.
Art Direction
Design online isn’t just there to inform an action. It isn’t just there to aid the completion of tasks or to better inform the UX. It is all those things of course to a lesser extent, but recently the concept of Art Direction online has begun to be seen as requirement when delivering the message and values of a brand. It is there in it’s own right, omnipotent (if that isn’t too grandiose a term) and independent of the function and form around it.
Art Direction in age of ad agencies was of paramount concern to a successful campaign. The simplicity of the medium (ink on paper) meant that an Art Director had little or no limitations on their craft, and it showed. They created messages that had no requirement other than to visually engage. Now compare that with a designer producing images for the web in the early 90’s. They needed to be aware of their medium, they needed to logically flow, form part of a navigation, or deliver complex messages over the course of a series of frames. They could only be so, big, or such and such a file size. They were, in short, a part of a construct (the site) rather than being of primary importance.
More recently though we are able to slacken these restrictions. We are able to deliver image content and messaging online with fewer limitations and
Collaboration
So lastly, the idea of collaboration. To my mind at least this is one of the most refreshing changes in the way online is delivered these days, and something which harks back to the traditional print teams I grew up with. In the early days of web design, the idea of a web team was a fairly loose one. There would be a designer, who probably did the visuals as well as code the HTML. And there was a developer. And more than likely that was it. In print, you had a copywriter, an art director, sub editors, and a team working on layout. Gradually as the web has matured we have learned that far more specialism are required from a web team to deliver the experiences we need and want, and therefore we have divided up our teams into areas of expertise.
So have we found ourselves going full circle? After 15 years have I found myself wrangling the same sort of things online as I was in Quark all those years ago? Well in some cases yes. What this demonstrates is that good, solid design principles such as those detailed above will always form the basis of visual design whether it be in print or online. It shows that an understanding of successful print design has more in common with web design than many people would like to think. Just as print design isn’t constrained to ‘A’ paper sizes, web design is increasingly adapting to an unpredictable array of display devices with flexible layout and typography at the heart of its success.
Learn the HTML. Learn the CSS. Learn the JavaScript. Learn as much of this as possible. But then put it down and read a copy of the Guardian. Read a copy of Jan Tschichold. Watch Saul Bass. And see that nothing is new.
It’s different, but it’s the same. And that's what I said. In a nutshell.






